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Old 05-06-2005, 04:20 PM   #106
Rune@GSC
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I've got these. Thanks Hackwiz.
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Old 05-07-2005, 11:22 AM   #107
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Dragon View (SNES/GG)
CE65-4586 Infinite Health
CE34-3106 Infinite Jade
CE23-C9A2 Infinite Bombs
CE26-41A3 Infinite Potions

I'm probably going to camp out on this game for a while, and see what else I can come up with.
As far as RPG's go, I could handle playing this one!!!

HW
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Old 05-08-2005, 05:52 PM   #108
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Added to GSC last night.
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Old 05-12-2005, 05:32 PM   #109
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Hackwiz, I just added your latest update (5/12).

Tony.
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Old 05-13-2005, 02:45 PM   #110
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I'm gonna put any new Super Mario World codes I hack in this thread. It's just easier to keep track of them if they're in one place.

Here's a few cool ones, two of which make use of the "Up + Select" button combo:

Super Mario World (SNES/GG)
EDA5-0F6F Mario On Ice (note 1)
61A5-040F
61A6-0D6F

EDA5-0F6F Waterworld Mario (note 1)
69A5-040F
69A6-0D6F

2D80-0DE1 Reverse Switch Palace Blocks (note 2)
ED8B-0D89

(note 1) Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these codes at a time.
(note 2) Effect will not be saved.
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You are what you is....A Crash-test Dummy!!!

For all my latest codes:
http://www.angelfire.com/games2/codehut/HWGG.txt
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Old 05-13-2005, 03:38 PM   #111
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Thanks Hackwiz. I've already added them.
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Old 05-13-2005, 04:44 PM   #112
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HeHe
Super Mario World (SNES/GG)

DDA6-DF07 Nintendo Debug #2 (note)

(note) Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal gameplay.

Enjoy
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You are what you is....A Crash-test Dummy!!!

For all my latest codes:
http://www.angelfire.com/games2/codehut/HWGG.txt
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Old 05-13-2005, 05:54 PM   #113
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Thanks. I've added that as well.
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Old 05-15-2005, 01:01 PM   #114
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These should shake up the game a bit:

Super Mario World (SNES/GG)

Block Modifier Codes
##6C-DFDC Blocks That Produce A Mushroom When Small & "! Boxes" (note 1)
##6C-DF0C Blocks That Produce A Flower (note 1)
##6C-DFAC Blocks That Produce A Feather (note 1)
##6C-DF6C Turn Blocks That Produce A Star (note 1)
##6C-D4DC Turn Blocks That Produce A 1-Up Mushroom (note 1)
##6C-D4AC Turn Blocks That Produce A Vine (note 1)

Lakitu Modifier Codes
##37-6D61 Lakitu's Ammo Modifier (notes 1&2)
##37-6F61 Lakitu's Ammo Modifier When Silver Pow Switch is Active (notes 1&2)

B837-6D61 Lakitu Throws Out An Amazing Flying Hammer Brother (note 3)
BA37-6F61

Yoshi's Egg Modifier Codes
##6C-DD0C What Hatches From Green Eggs If You Don't Have Him (note 1)
##6C-DD6C What Hatches From Green Eggs If You Already Have Him (note 1)

(note 1) ##
DD - Green Koopa, no shell
DF - Red Koopa, no shell
D4 - Blue Koopa, no shell
D7 - Yellow Koopa, no shell
D0 - Green Koopa
D9 - Red Koopa
D1 - Blue Koopa
D5 - Yellow Koopa
D6 - Green Koopa, flying
DB - Green Koopa, bouncing
DC - Red Koopa, flying vertical
D8 - Red Koopa, flying horizontal
DA - Yellow Koopa with wings
DE - Goomba
FD - Flying Goomba
4F - Moving Coin
4E - Portable Spring Board
79 - Fully Grown Green Yoshi
09 - Directional Coins
9B - Alternating Horizontal and Vertical Bridge
9C - Horizontal Bridge
50 - Mushroom
59 - Flower
51 - Star
55 - Feather
56 - 1up Mushroom
5B - Vine
82 - Koopa, no shell

(note 2) ##
D2 - Bob-omb
FF - Buzzy Beetle
F9 - Fish
F2 - Hopping Flame
77 - Vertical Fireball
7E - Para-Goomba
0D - Para-Bomb
05 - Fish, swimming and jumping
61 - Wiggler
BF - Chargin' Chuck

(note 3) After you trip the Silver Pow switch. Don't use with other Lakitu Ammo Modifier Codes.


Try beating star World 3 with Lakitu throwing Hopping Flames, or with the Amazing Flying Hammer Brother present.
In star world 3, have Lakitu throw vines before you hit the switch (move around so he places them where you need them), and portable spring boards after you hit the pow switch to easily complete the level.
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You are what you is....A Crash-test Dummy!!!

For all my latest codes:
http://www.angelfire.com/games2/codehut/HWGG.txt

Last edited by Hackwiz : 05-15-2005 at 03:08 PM.
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Old 05-15-2005, 01:31 PM   #115
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Thanks Hackwiz. I've got them and added them first, as usual.
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Old Yesterday, 02:37 PM   #116
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Castlevania Dracula X (SNES/GG)
C985-17DF Don't Lose 2nd Weapon After Continue
C9A4-47D7 Don't Lose 2nd Weapon After Dying

2D25-1FD3 Have Maxed Out Hearts With Each One Grabbed
DD25-1F03
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You are what you is....A Crash-test Dummy!!!

For all my latest codes:
http://www.angelfire.com/games2/codehut/HWGG.txt

Last edited by Hackwiz : Yesterday at 02:41 PM.
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Old Yesterday, 03:45 PM   #117
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Nice! I have them. They have been added.
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Unread Yesterday, 05:39 PM   #118
iamstillhiro111
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I especially love modding Lakitu to throw harmless flopping fish.
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Unread Yesterday, 08:28 PM   #119
Hackwiz
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The kicker is, I only posted the mod values that graphically worked. There were alot of them that were graphically wrong but functionally worked.
Lakitu throwing "Thwimps" was one of them.
I could post some of the glitchy ones if wanted. But honestly, you can put in any value and get something every time. Some work, Some don't.

And for the record, if it wasn't for the posted ROM offsets over at "Acmlm's Boards," all these Super Mario World codes would not have been possible!!!!
They did all the leg work. I just converted and tinkered with the info posted there.

HW
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You are what you is....A Crash-test Dummy!!!

For all my latest codes:
http://www.angelfire.com/games2/codehut/HWGG.txt
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Unread Today, 07:13 AM   #120
iamstillhiro111
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Yeah, it's about time someone did that. Cause there's alot of rom addresses out there found by rom hackers that could be used to make some good codes. If I find anything else of interest I'll pass them your way.
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